Saturday, 16 September 2017

State of the collection 2017 - Part 1 - British/Polish/Canadian Armour

Hi folks,

So, having lived in this house for 9 or 10 months now, I finally got organised and had the old furniture which was filling the garage taken away. As a result, I now have a decent amount of space in the garage... more than enough to get my table up and get some pictures taken!

Normally I try to do a 'state of the collection' review around June time. But I'm sure you can forgive me for breaking from tradition and getting all the toys out!

Now, the issue this time was that even with the extensions put out on the table, I don't think the table is big enough to hold everything at once! I've plans to get some 2' by 5' boards for it, but in the mean time I decided to split my allied collection down into infantry, armour and artillery. This post will cover my armour!

The video I made (complete with a silent patch where the numpty that I am covered the mike with my thumb - giving more weight to the need to buy a decent tripod) can be found here:


But I know some of you won't want to listen to me whitter on (or not, while I cover the mike), so I thought some still images might be welcome.




C Squadron, 144RAC, 33rd Armoured Brigade with additional units from HQ Squadron (and some Churchill Crocs from 141RAC, 31st Tank Brigade)

Engineering and Croc support from 79th Armoured Division and 31st Tank Brigade

A Squadron, 24th Polish Lancers, 1st Polish Armoured Division. 

Supporting battery from 6th Anti-Tank Regiment, Royal Canadian Artillery, 2nd Canadian Corps. 

Spares! 
Thanks! Stay tuned for more!

Sunday, 10 September 2017

10mm ACW - Second Battle of Bull Run, August 28, 1862 – Brawner Farm

Hi folks,

Trying to keep up the momentum and getting these British infantry platoons while dabbling with some bits and bobs of scenery as well. Currently the static grass is on the infantry bases, so just tidying up and tufts to do.

Today we had a gaming day at The Old Guard club in Northallerton. The plan was to run through a game of Regimental Fire and Fury with the club, prior to us running a game at the Stockton wargames show in November.

This was my second game, with the first being the small run through we had at Dave's a few weeks ago. I've still not properly read through the rule book, so todays game was useful in picking up some of the nuances of the rules.

The game was set up using Dave's terrain and a mix of everyone's figures. More or less all the figures were Pendraken 10mm ACW figures. The scenario was taken from one of the Scenario Books (Book 1?). More info on the historical battle can be found here.

As far as I am aware, the main aim of the battle (the objective) was to inflict damage on the other army, and secure a central location (the corn field). Dave sorted out the units and we deployed as per the scenario. My brigade around the farm buildings on the left of the photo, with Stu in the centre and Martin in the far right corner with some guns and infantry. These three units of my brigade were rated as 'Crack' and we found that the ratings really made a difference. I think due to the quality of the troops and Stu's poor luck with the dice I only lost two or three stands all game.

The Union were really outnumbered in this scenario, and the confederates also had better troops. This was a tough one for Stu and Martin!


Things progressed quickly, with the guys picking up the rules as we went. Reinforcements arrived for both sides, while to my front (on our right flank) the fight was on with Stu's own crack regiment.

my initial deployment

Stu's initial deployment, with Martins forces on the left. 

Rebel reserves arrive, while Stu prepares to move forward to engage me. 

I shift a unit forward onto lower ground, preparing to take the woods or present two lines of fire. 

Martin sorts his column into an extended line on the left while Johns infantry move on on my left. 

Stu's reserves arrive and move up, while his crack regiment leaves the corn field to cross the fence and occupy the wood in front of me. In Rf&F both sides fire in each turn - as he moved this turn, I shot first and disordered him + caused casualties. This set the tone for the next few turns!
Stu moved his infantry forward, while his reinforcements moves up. This placed his unit in front of two of mine and four guns (the rear units were on a hill with line of site to various parts of his unit. A deadly fire opened up, which started taking off Stu's stands and putting him in a state of disorder. As I prepared to charge, Stu's troops fell back to find cover behind the fence in the trees! On my right I moved my unit into the farm complex - my crack troops with inferior rifles against one of Stu's trained units with better rifles. Experience was to be the telling factor!

The firefight rages to my front left, while Johns troops move up. I think Pete's forces had arrived on our left flank as well. My troops move into the farm complex and start trading shots with Stu's advancing trained units. 

Short range duelling! Stu's unit is vastly reduced by now. 

Whole table from Martin and Pete's end, turn 4

After a quick break for lunch, we got back into it. I moved my smaller unit into the woods to engage Stu's retreating infantry, which resulted in a firefight and a charge from him. I was lucky on my dice roll (and he was unlucky - a theme throughout the first few turns) and beat him back. This was the beginning of a slow 'retrograde' movement by Stu's leftmost units which eventually saw them isolated from their brigade and eventually pushed off with the aid of some reserves. Stu was really really unlucky with his dice through this portion of the game. His low shooting rolls were made worse by the fact my crack troops were harder to hit and damage. I also began assaulting forward to secure the fence line. My guns were battering away at various targets, including a lucky roll against one of Martins batteries which wrecked one gun and silenced the rest - at a crucial time when Pete was about to get hammered by incoming fire on units in march column!

Stu's infantry in the woods had fallen back and then charged me as I came forward. John in the centre was crossing the corn field while my other units duked it out with Stu's newly arrived units. 

The close combat in the woods... I rolled high - Stu did not. His troops went back out of close range. 

John prepares to rush the next fence. 

More Rebel units arrive. There were to rush up my flank and put more pressure on. My troops began a general advance. 

long range fire being traded with very little results - concentration of fire is really needed in this game. 

In the centre, John shocked everyone by actually going forward and not shooting at friendly units. He even knew all the words to the songs...

Pete's troops start moving forward and some to and fro melee starts. Martin now has two batteries on the hill and is supporting Stu in the centre with one. 

Rebel troops advance across the board - John takes the next fence line but a large union unit with artillery support gets into the corn and starts being a real nuisance. The Georgian brigade of Johns started taking a pounding here. 

Our advance starts to break up Stu's brigade. 

Concentration of fire being prepared. My march columns took a risk to get up so quickly and prepare to turn to lines. Stu managed to manoeuvre to avoid some of my fields of fire in his movement before my shooting - another useful lesson. 

A heavy firefight was developing in the centre as John attempted to push Stu from the objective. Some of Johns units took a large amount of punishment here (although I think the fight on the other flank was attributing as well).

Johns units start to look a little sparse!

Pete is right up in the Unions face - despite having some large units, Martins troops were of a lower quality. 

The end - Stu's troops domino fail morale checks as the army hits a 'greater losses' threshold and the lack of units in command from the brigadier hits home. 

Concentration of fire in effect!

John eventually wins the firefight in the centre, securing the corn field. On the left, Pete has put the union to flight!

Eventually the tide turned in our favour again. In one turn, Stu's morale dice luck ran out, and unit after unit either fled or fell back. We secured the corn fields while I managed to herd some of Stu's units off the table. I think we were really surprised at how resilient some of the units were - even when reduced to only a few stands. Eventually I realised that to get anywhere I would have to focus fire, and this focus seemed to have made the difference. However, in the centre and on the other flank we had also secured the field - although the butchers bill had been pretty high where the Union artillery had line of sight! If Stu had some guns on his flank or the centre things may have been different.

A good game, I think we all enjoyed it but proper reading of the rules still required!

Otherwise this week, I picked up some bits:

Large cutting mat (A2) for my painting desk (for £8 from 'The Works' in Stockton) and an interesting sounding book about a possible German commando raid of the Isle of Wight in 1942/43

Muzzle flash tokens from Charlie Foxtrot Models and Battlegroup morale counters from Commission Figurines
While the 15mm Brits and scenery has progressed:


Timecast garden patches....

More next week - I'll have the British infantry finished for now (maybe an MG platoon to do...) so need to think about what else I need for the large game later this year.


Saturday, 2 September 2017

FoW Italian Plastics, Building scales, Border Reaver show and WiP

Hi folks,

This week I have mostly been painting British infantry... again. Progress is being made (pic below). Today I drove up to Gateshead for the Border Reavers Wargames show. A decent little show and I got to meet up with a bunch of the guys from the Old Guard club.

Loot:


As usual, the amount available for 15mm was limited. I managed to pick up a box of the PSC German stowage, which I had wanted before I start working on my Panzer IV's and Panthers. I also bought some Red Vector 15mm buildings. Specifically their 15mm Russian Village. I put these together as soon as I got home - a few of them I put together 'inside out' as I wanted plain walls rather than the wood panel effect. These will all be outbuildings - more on that in a minute!

I also bought a load of bases for various projects and two books. One of Wittmann, because it covered the Totalise and Tractable operations. I've had a quick read details are scant, contradictory and pretty partisan. In other words, the usual German hyperbole and hero worshipping tosh.

The other book is 'over the Battlefield, Operation Epsom'. I really enjoyed the Goodwood version of this book, with it's mix of maps, photos and WW2 aerial recon shots. Epsom isn't an operation I know a huge amount about, so I'm looking forward to reading this.

There were a few interesting games being played:








Onto this weeks issue - building scale. I've been buying quite a few outbuildings to bulk out the village I'm building. Most French villages seem to have lots of small outbuildings for animals, stores, etc. But have a look at this picture and see if you can spot a problem:

L to R: Warbases 15mm L shaped barn, RedVectors 15mm Russian building, Ironclad Miniatures 15mm Normandy Barn
Just to make this a little more obvious, here are the same buildings next to a 4Ground 15mm building:



As you can see, the Warbases barn is massive - a proper building in it's own right, not so much an outbuilding. The other two are passable for what I need - the size of the doors are roughly the same on these, but I guess I need to see a proper layout to determine what else I need and how it will actually look. The roofs seem to be the biggest odd factor, with resin building seeming very odd. Time will tell, and a paint job will probably help.

This weeks progress:



Lastly, an image from this months Wargames illustrated - previews of the upcoming 15mm Battlefront Italians: