Just a quick blog about my musings for the game tomorrow. Another 1500pt game versus Young David.
I'm in a bit of a quandary with this one as I want to use my Typhoon but I know it will be quite a variable on the table. I have also pre-warned YD to give him a chance to field some flak.
Sooooo.....
Command Squad (with Piper and Universal Carrier) 40pts
Infantry Platoon (3 squads with De-frocked Priests transport) 160pts
Infantry Platoon (3 squads with De-frocked Priests transport) 160pts
Infantry Platoon (3 squads) 140pts
Machine Gun Platoon (4 Vickers MMG squads with MMG Carriers) 155pts
Anti Tank Platoon (4 x 6 Pounder A/T guns with Loyds Carriers) 130pts
Tank Troop (3 x Sherman I's and 1 x Sherman Firefly) 275pts
Mortar Platoon (6 x 3" Mortars with carriers) 160pts
Pioneer Platoon 75pts
Priority Air Support 220pts
Total: 1515pts
I think I may regret not having the 17 pounders this time, but I want to play with my aeroplane! Still no recon units painted - they had been next on the list, but the flail tanks were closer so I've started on them.
Ooo.... dropping Air to Limited, Mortars to 4 and losing the 3rd infantry platoon allows you to add Stan Hollis and Capt. Trelevean. FV infantry with the other abilities is rather nice indeed.
ReplyDeleteJust a thought.
Excited to see how the Air support performs! :)
Thanks Dai, one of the goals I have is to make a historical force, so I'll be sticking with the reluctant vet Highlanders.
DeleteI've never been to keen on the use of hero type characters in these games. Subject for a future blog I suppose!
Good luck with the game!!!
ReplyDelete