Wednesday, 17 October 2018

10mm ACW AAR + Holiday snaps

Hi folks,

Nothing new painted so far, having been away from home for a week. I've hit a bit of a lull in my motivation again. I've decided I'm going to just focus on clearing my painting shelf of the stuff that's been sitting there all year...

This weekend I went to the Old Guard Wargames Club over in Northallerton and we played a largish game of 'Black Powder' using our 10mm ACW collection.


We played something of a meeting engagement, with the objective of catpuring the three junctions in the road which ran roughly along the middle of the table (closer to the Union side, but us Reb's started a bit further into the table).

The Rebs had 3 brigades, of which I had 2. The Union forces had two large brigades. We pulled a little strategic deception and myself and John swapped ends of the table. John's brigade was to defend and contest the junction in the village, while I was to go for the other two junctions and combat Stu's brigade. Martin was facing off against John. Both sides had a similar number of units, with the Union having a few more while we had a couple more guns.


The opening turns for the Rebs went poorly, with a large part of John's brigade blundering and falling back to the start line. My own brigades were slow to move forward, while opposite me Stu's union troops surged forward and secured the junction. One of Martin's units got into the woods to protect the middle junction.

Stu decided, in his usual aggressive style, to surge forward and try to catch my slowly deploying units before the rest of my force moved up. Unfortunately the fences and a poor order roll left his troops sitting on the road - the limit of his advance. In the mean time his cavalry unit sat on his baseline, having failed every attempt to order it forward.


Thankfully, my orders roll was good and the remains of my force surged forward. So began a close range slogging match. Stu drew first blood with my biggest unit running under artillery fire, but I had deployed to be able to get 3 units firing on one of his, while his front line masked the rest of his army. This gave me a tactical advantage, as I could deploy more firepower against his units. I also managed to get my cannon up to help out.


On my right, one of my guns and two units took on one of Martin's big units. It would eventually flee, leaving a massive gap in the Unions centre.


As the close range slogging match continued, the difference in cover began to tell. My troops in crops and light forests had better saves, while the union troops on the road had little cover. On Stu's left, I decided to make a move as his large unit had hit max stamina. I aimed to charge him on the flank (top of the picture above). My reasoning was that more than half my unit would hit his flank, but he correctly argued that the rules mean I had actually charged his front (I hate geometry in these games,  if a unit would fold round the side of a unit, why wouldn't it? The outflanking 2/3rds are hardly just going to stop). Anyway, I snapped a little bit, as it seemed a bit of an irrelevant argument at the time - I certainly would have accepted it as a flank attack.

I passed the order check and decided to commit my other two units, one of which was small to the same attack, forcing a split of the defensive fire. The Reb charge went in and wiped the unit out, forcing it's support back as well.


An even bigger gap was blown in the Union line, and my troops began to move forward into the space. John's troops had also moved up, fighting Martin's Brigade in the town itself. On my left I had moved out my uncommitted unit, flanking Stu's line and through weight of fire eventually removing the two units on the road. At that point we called it quits, accepting a Rebel victory.

An interesting game, which gave us an idea of how the game we will run at the Stockton show will go. The game also looked decent, which is important as well. The terrain was Dave D's, as were some of the figures.

Holiday wise, I spent the week in Scotland with Amy, celebrating our 2nd wedding anniversary. I got to visit the Scottish Museum of Flight at East Fortune - a really interesting site set in the 'technical' part of what was a WW1 airship/WW2 training and coastal command base. The buildings all have placards on them saying what they were, there are splinter proof bomb shelters scattered around and all three of the hangers are still present.

RAF Matador

Late mark Spitfire 

Rolls Royce Merlin engine

Bollingbroke/Blenheim

Meteor

Better view of the Spitfire

Parachute drying building - how cool would that table be for a wargame...









We also visited Saint Andrews on our one sunny day:



And other than that it rained, hard, constantly. I did get two WW2 prints of Spitfires attacking German bombers over the Scottish coast, and a couple of DnD books. I've also ordered a FoW Spitfire cos I fancied having one in invasion stripes for my Normandy games. I took models to assemble but didn't get them out of the bag, watching far too much 'Critical Roll' and working on stuff for the DnD game I've just started running.

Hopefully I'll have some painting to show off sometime soon!

Saturday, 13 October 2018

Finished!: Vanguard Miniatures 3mm Sci Fi

Hi folks,

Slight delay since my last blog post due to working on a new project and having a small break up in (very) rainy Scotland.

Before I headed up north, I managed to 'complete' (some small finishing touches to do) some more 3mm sci fi units that have been sitting on my desk since the start of the year.

These are for 'Dominion - The Wars of Tusculum Nova', from Vanguard Miniatures. I've continued with painting mine in a '30k' theme, with the Ultramarines being my legion of choice.


This batch of painting saw me finish a 'Mechanised Infantry Century' with three stands of infantry transported by three stands of 'Trojans'. These take a little while due to my painting of shoulder pads...


I've also painted a could of bases of 'Gladiator' robots:


And three 'Hammer' support tanks - the gun barrels on these needs a bit more definitions to make them stand out:


As well as some more 'Scorpion' tanks, seen at the back, and a command base:


Highlighting on these is quite heavy close up, due to the size of the models and the need to make them pop on the table.

Some of my collection so far:


I've still a lot to paint for this project, and thankfully it's relatively quick to do. My main issue is getting a new type of vehicle painted to use as a template for the others. I've one more infantry unit of three bases to do, as well as 'siege' troopers which I'll be using as Terminators and close combat troops both on foot and with jump packs. I've a lot of armour to paint as well and recently got some of the new 'Novan Regular' tanks, which I will be painting up as IG/PDF.

Slow progress, but progress none the less!

Sunday, 23 September 2018

Finished!: 12th SS Panther A's

Hi folks,

This particular unit was due for completion much earlier in the year, but I lost the will to live after painting 12 Panzer IV's and was distracted by building and painting a LCT and finishing off my 10mm ACW...

Suitably refreshed after finishing off my ACW stuff, I got stuck into my Panthers. These are plastic models from the Plastic Soldier Company. I mentioned on my Facebook page that as I was in the process of painting them I discovered that the build instructions for the PSC Panthers are incorrect. I found this out by accident, noticing that my exhaust didn't match those of images of Panther A's I was referencing, and on watching a Fog of War video on YouTube, discovered that the instructions to make the Panther A are actually the instructions for the Panther D. The Instructions for the D are actually for the A, and there is some minor conversion work required to turn the model into a 'proper' A and correct some inaccuracies in the kit. So a bit of rework mid painting and I was back on track.

Have to say, this was a pretty annoying experience. Building the PSC kits is a nuisance enough, without the instructions themselves being wrong. Big shout out to the Fog of War channel for having the technical knowledge with the German kit that I really lack.


These tanks are part of the German counter attack on 8 August 1944 against Phase I of Operation Totalize. From what I can find, at some point during the day 5 Panthers of I./SS Panzer Regiment 12, which had been under repair and were rushed forward, joined the German forces. Specifically, to join Kampfgruppe Waldmuller in their attack through Robertmesnil and 'Le Petit Ravin' against elements of 1st Northamptonshire Yeomanry.

I could find no mention of what Kompanie these tanks were from, and it's likely they should have been a mixed bunch having come from being repaired. However, I just could not bring myself to randomly pick some turret numbers, so marked them up as belonging to the 2.Kompanie. I know the 2.Kompanie fought later on in Operation Tractable, so decided to go with that. If I choose to add to the unit later and make it up to a full Kompanie, then I can do that.




The other thing I would say about the PSC kit is the lack of zimmerit, despite the artwork on the box. I understand that most of the Panthers in Normandy over the period would have had zimmerit. I'm not sure if I would go for more PSC models, or spend the extra for the resin and metal ones (the BF plastics only make the G version and the Jagdpanther).

Period pictures have these tanks (generally) with a lot of foliage on them, and I guessed that if they were parked up hidden somewhere being worked on there would have been time to camo them up a bit.



The Panther is a tank I always forget the size of:


So, looking back at my painting chart (to be finished by July...):


I've still got a few bits to do to get everything done. Not sure how I feel about getting onto the StuGs right now, so I may pick something else to do. The Kubelwagons shouldn't be too tough to do. Time will tell!