Hi folks,
I completed the last few bits I had planned for my confederates earlier this week, so wanted to just post some pics of them and of the completed project. Possibly the first full start to finish thing I've managed to complete!
So first up, my 'Silenced gun' markers (the destroyed artillery), 'damaged gun' markers (the small wheel and gun bits bases and two sizes of 'disordered' markers - single infantry figures and single cavalry casualties.
The guns don't quite match those I have painted for my army (I think they might be howitzers?), but I'm not going to worry about that. I included some casualties on the bases, and stuck to the same basing technique as the rest of the army.
So here's what I've finished up in the last few weeks:
And the money shot...
As you can see, not a lot of room left in the storage box, so a perfect time to call it quits. I can't see me doing any more to these chaps now. All figures are Pendraken 10mm figures, based roughly for Fire and Fury but flexible enough to be used for whatever other system takes our fancy. I've mounted and dismounted Cavalry, 4 guns, 4 limbers, and ammo wagon, horse holders for the Cavalry, 'heavy casualties' marker, 'out of ammo' marker, a few different command bases and the counters I pictured above. As well as enough infantry to do a decent sized Brigade for F+F (more if using Black Powder, where I can get one unit per command stand).
All bases are magnetised to stay in the tray, and I've kept the basing as standard as possible across the whole army, with a 'hot summer' look.
Glad to get it all done! One army down *mutters* to go!
Showing posts with label Regimental Fire and Fury. Show all posts
Showing posts with label Regimental Fire and Fury. Show all posts
Saturday, 8 September 2018
Saturday, 25 November 2017
AAR: Battleground Wargames Show - "Battle of Stones River, Dec 31st, 1862" - RF&F
Hi folks,
This week, I've been working on a bit of prep for the AHPC VIII challenge, which will be starting in December. I've been putting together some 'big boys' to support my 3mm 'not-ultramarines' and due to a last minute change of plans was available to got to the Battleground Wargames show in Stockton, where the chaps from the club were putting on a 10mm ACW Regimental Fire and Fury game. So limbers and other odds and ends also got added to the painting pile.
The scenario is from the RF&F rule book, I believe, and has the Rebs attacking a Union position. As a club project this year we'd all painted up some 10mm Pendraken ACW figures, and Dave D very kindly sorted out terrain for us. Hopefully you'll agree it's a cracking looking table!
The show itself was busy, with free entry this year apparently making a big difference to the number through the doors. The bring and buy, which we were near, certainly saw a lot of trade. Myself and Martin went halfers on a 6mm Cold War British army, and I picked up some West Germans as well.
The table got a lot of interested - especially Dave's LED smoke markers, which drew a lot of comments and questions. A lot of people also stopped to check out the table mat. The scale of the figures got a lot of comments as well, I think people were impressed by the mass effect of the 10mm.
Overall, the Rebs hit the Union hard on our left flank, taking two of the objectives. Meanwhile I tried to hold of Martin on our right flank while we got more forces forward. My guys were pretty much out on a limb. A mix of experience levels and weapon quality didn't help... and two of my regiments were off trying to help Angus!
My forces on the right flank kept getting pushed back due to poor command rolls and disorders being put on. I took a few stands from Martin, but generally wasn't going to be able to stop him with gunfire. In the final Union turn, he charged my weakened line.
One unit's charge faltered due to my gunfire while the other got in but was beaten off by a narrow margin. In the centre a charge by one of the Unions green units was also beaten off by some of my chaps. I think in the last turn some Union charges against Angus' troops made some headway, but did not get close to retaken the lost objectives. Maybe with more time the Union would have had more luck against the exhausted Rebel troops!
Great day out, lovely table and good fun. I picked up a few bits, bumped into Rubbsalot and Matt Crump (briefly). More will no doubt follow on Dave's blog and on Martins!
Oh, and here are the 'big boys' for my 3mm stuff:
This week, I've been working on a bit of prep for the AHPC VIII challenge, which will be starting in December. I've been putting together some 'big boys' to support my 3mm 'not-ultramarines' and due to a last minute change of plans was available to got to the Battleground Wargames show in Stockton, where the chaps from the club were putting on a 10mm ACW Regimental Fire and Fury game. So limbers and other odds and ends also got added to the painting pile.
The scenario is from the RF&F rule book, I believe, and has the Rebs attacking a Union position. As a club project this year we'd all painted up some 10mm Pendraken ACW figures, and Dave D very kindly sorted out terrain for us. Hopefully you'll agree it's a cracking looking table!
The show itself was busy, with free entry this year apparently making a big difference to the number through the doors. The bring and buy, which we were near, certainly saw a lot of trade. Myself and Martin went halfers on a 6mm Cold War British army, and I picked up some West Germans as well.
The table got a lot of interested - especially Dave's LED smoke markers, which drew a lot of comments and questions. A lot of people also stopped to check out the table mat. The scale of the figures got a lot of comments as well, I think people were impressed by the mass effect of the 10mm.
| Angus got stuck in from the get go, storming into the Union positions. I tried to re-deploy to support and to secure our flank. Pete and John's chaps moved up as quick as they could. |
| Not a lot of confederates holding this flank... |
Overall, the Rebs hit the Union hard on our left flank, taking two of the objectives. Meanwhile I tried to hold of Martin on our right flank while we got more forces forward. My guys were pretty much out on a limb. A mix of experience levels and weapon quality didn't help... and two of my regiments were off trying to help Angus!
My forces on the right flank kept getting pushed back due to poor command rolls and disorders being put on. I took a few stands from Martin, but generally wasn't going to be able to stop him with gunfire. In the final Union turn, he charged my weakened line.
One unit's charge faltered due to my gunfire while the other got in but was beaten off by a narrow margin. In the centre a charge by one of the Unions green units was also beaten off by some of my chaps. I think in the last turn some Union charges against Angus' troops made some headway, but did not get close to retaken the lost objectives. Maybe with more time the Union would have had more luck against the exhausted Rebel troops!
Great day out, lovely table and good fun. I picked up a few bits, bumped into Rubbsalot and Matt Crump (briefly). More will no doubt follow on Dave's blog and on Martins!
Oh, and here are the 'big boys' for my 3mm stuff:
Tuesday, 19 September 2017
State of the collection 2017 - Part 4 - 10mm ACW Confederates
Hey folks,
Since I was going through all my model boxes anyway... I thought I'd throw in my ACW stuff. Working on this actually made a dent in how much FoW stuff I have finished this year, but I suppose it's worth it. Almost.
As usual, for those not worried about the video, I took some pictures as well (although after I had put the models away, unfortunately).
These are all 10mm Pendraken miniatures.
Since I was going through all my model boxes anyway... I thought I'd throw in my ACW stuff. Working on this actually made a dent in how much FoW stuff I have finished this year, but I suppose it's worth it. Almost.
As usual, for those not worried about the video, I took some pictures as well (although after I had put the models away, unfortunately).
These are all 10mm Pendraken miniatures.
| mounted and dismounted cavalry. |
| The guns! |
| The Brigadier with his South Carolina state flag, a brave colonel marker and my 'heavy casualties' marker, along with 'low ammo markers. |
| The Brigadier with his South Carolina state flag, a brave colonel marker and my 'heavy casualties' marker. |
| Infantry - 42 stands of infantry, 8 command stands. |
| Ammo wagon and horse holders |
Sunday, 10 September 2017
10mm ACW - Second Battle of Bull Run, August 28, 1862 – Brawner Farm
Hi folks,
Trying to keep up the momentum and getting these British infantry platoons while dabbling with some bits and bobs of scenery as well. Currently the static grass is on the infantry bases, so just tidying up and tufts to do.
Today we had a gaming day at The Old Guard club in Northallerton. The plan was to run through a game of Regimental Fire and Fury with the club, prior to us running a game at the Stockton wargames show in November.
This was my second game, with the first being the small run through we had at Dave's a few weeks ago. I've still not properly read through the rule book, so todays game was useful in picking up some of the nuances of the rules.
The game was set up using Dave's terrain and a mix of everyone's figures. More or less all the figures were Pendraken 10mm ACW figures. The scenario was taken from one of the Scenario Books (Book 1?). More info on the historical battle can be found here.
As far as I am aware, the main aim of the battle (the objective) was to inflict damage on the other army, and secure a central location (the corn field). Dave sorted out the units and we deployed as per the scenario. My brigade around the farm buildings on the left of the photo, with Stu in the centre and Martin in the far right corner with some guns and infantry. These three units of my brigade were rated as 'Crack' and we found that the ratings really made a difference. I think due to the quality of the troops and Stu's poor luck with the dice I only lost two or three stands all game.
The Union were really outnumbered in this scenario, and the confederates also had better troops. This was a tough one for Stu and Martin!
Things progressed quickly, with the guys picking up the rules as we went. Reinforcements arrived for both sides, while to my front (on our right flank) the fight was on with Stu's own crack regiment.
After a quick break for lunch, we got back into it. I moved my smaller unit into the woods to engage Stu's retreating infantry, which resulted in a firefight and a charge from him. I was lucky on my dice roll (and he was unlucky - a theme throughout the first few turns) and beat him back. This was the beginning of a slow 'retrograde' movement by Stu's leftmost units which eventually saw them isolated from their brigade and eventually pushed off with the aid of some reserves. Stu was really really unlucky with his dice through this portion of the game. His low shooting rolls were made worse by the fact my crack troops were harder to hit and damage. I also began assaulting forward to secure the fence line. My guns were battering away at various targets, including a lucky roll against one of Martins batteries which wrecked one gun and silenced the rest - at a crucial time when Pete was about to get hammered by incoming fire on units in march column!
In the centre, John shocked everyone by actually going forward and not shooting at friendly units. He even knew all the words to the songs...
A heavy firefight was developing in the centre as John attempted to push Stu from the objective. Some of Johns units took a large amount of punishment here (although I think the fight on the other flank was attributing as well).
Eventually the tide turned in our favour again. In one turn, Stu's morale dice luck ran out, and unit after unit either fled or fell back. We secured the corn fields while I managed to herd some of Stu's units off the table. I think we were really surprised at how resilient some of the units were - even when reduced to only a few stands. Eventually I realised that to get anywhere I would have to focus fire, and this focus seemed to have made the difference. However, in the centre and on the other flank we had also secured the field - although the butchers bill had been pretty high where the Union artillery had line of sight! If Stu had some guns on his flank or the centre things may have been different.
A good game, I think we all enjoyed it but proper reading of the rules still required!
Otherwise this week, I picked up some bits:
While the 15mm Brits and scenery has progressed:
More next week - I'll have the British infantry finished for now (maybe an MG platoon to do...) so need to think about what else I need for the large game later this year.
Trying to keep up the momentum and getting these British infantry platoons while dabbling with some bits and bobs of scenery as well. Currently the static grass is on the infantry bases, so just tidying up and tufts to do.
Today we had a gaming day at The Old Guard club in Northallerton. The plan was to run through a game of Regimental Fire and Fury with the club, prior to us running a game at the Stockton wargames show in November.
This was my second game, with the first being the small run through we had at Dave's a few weeks ago. I've still not properly read through the rule book, so todays game was useful in picking up some of the nuances of the rules.
The game was set up using Dave's terrain and a mix of everyone's figures. More or less all the figures were Pendraken 10mm ACW figures. The scenario was taken from one of the Scenario Books (Book 1?). More info on the historical battle can be found here.
As far as I am aware, the main aim of the battle (the objective) was to inflict damage on the other army, and secure a central location (the corn field). Dave sorted out the units and we deployed as per the scenario. My brigade around the farm buildings on the left of the photo, with Stu in the centre and Martin in the far right corner with some guns and infantry. These three units of my brigade were rated as 'Crack' and we found that the ratings really made a difference. I think due to the quality of the troops and Stu's poor luck with the dice I only lost two or three stands all game.
The Union were really outnumbered in this scenario, and the confederates also had better troops. This was a tough one for Stu and Martin!
Things progressed quickly, with the guys picking up the rules as we went. Reinforcements arrived for both sides, while to my front (on our right flank) the fight was on with Stu's own crack regiment.
| my initial deployment |
| Stu's initial deployment, with Martins forces on the left. |
| Rebel reserves arrive, while Stu prepares to move forward to engage me. |
| I shift a unit forward onto lower ground, preparing to take the woods or present two lines of fire. |
| Martin sorts his column into an extended line on the left while Johns infantry move on on my left. |
| Short range duelling! Stu's unit is vastly reduced by now. |
| Whole table from Martin and Pete's end, turn 4 |
After a quick break for lunch, we got back into it. I moved my smaller unit into the woods to engage Stu's retreating infantry, which resulted in a firefight and a charge from him. I was lucky on my dice roll (and he was unlucky - a theme throughout the first few turns) and beat him back. This was the beginning of a slow 'retrograde' movement by Stu's leftmost units which eventually saw them isolated from their brigade and eventually pushed off with the aid of some reserves. Stu was really really unlucky with his dice through this portion of the game. His low shooting rolls were made worse by the fact my crack troops were harder to hit and damage. I also began assaulting forward to secure the fence line. My guns were battering away at various targets, including a lucky roll against one of Martins batteries which wrecked one gun and silenced the rest - at a crucial time when Pete was about to get hammered by incoming fire on units in march column!
| Stu's infantry in the woods had fallen back and then charged me as I came forward. John in the centre was crossing the corn field while my other units duked it out with Stu's newly arrived units. |
| The close combat in the woods... I rolled high - Stu did not. His troops went back out of close range. |
| John prepares to rush the next fence. |
| More Rebel units arrive. There were to rush up my flank and put more pressure on. My troops began a general advance. |
| long range fire being traded with very little results - concentration of fire is really needed in this game. |
In the centre, John shocked everyone by actually going forward and not shooting at friendly units. He even knew all the words to the songs...
| Pete's troops start moving forward and some to and fro melee starts. Martin now has two batteries on the hill and is supporting Stu in the centre with one. |
| Our advance starts to break up Stu's brigade. |
A heavy firefight was developing in the centre as John attempted to push Stu from the objective. Some of Johns units took a large amount of punishment here (although I think the fight on the other flank was attributing as well).
| Johns units start to look a little sparse! |
| Pete is right up in the Unions face - despite having some large units, Martins troops were of a lower quality. |
| The end - Stu's troops domino fail morale checks as the army hits a 'greater losses' threshold and the lack of units in command from the brigadier hits home. |
| Concentration of fire in effect! |
| John eventually wins the firefight in the centre, securing the corn field. On the left, Pete has put the union to flight! |
Eventually the tide turned in our favour again. In one turn, Stu's morale dice luck ran out, and unit after unit either fled or fell back. We secured the corn fields while I managed to herd some of Stu's units off the table. I think we were really surprised at how resilient some of the units were - even when reduced to only a few stands. Eventually I realised that to get anywhere I would have to focus fire, and this focus seemed to have made the difference. However, in the centre and on the other flank we had also secured the field - although the butchers bill had been pretty high where the Union artillery had line of sight! If Stu had some guns on his flank or the centre things may have been different.
A good game, I think we all enjoyed it but proper reading of the rules still required!
Otherwise this week, I picked up some bits:
| Large cutting mat (A2) for my painting desk (for £8 from 'The Works' in Stockton) and an interesting sounding book about a possible German commando raid of the Isle of Wight in 1942/43 |
| Muzzle flash tokens from Charlie Foxtrot Models and Battlegroup morale counters from Commission Figurines |
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| Timecast garden patches.... |
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