We settled on an Encounter Scenario, so half of our platoons were on the table and the other half in reserve. We agreed that the random entry of our reserves should be restricted to our own table edge rather than any table edge.
2 x Platoons of 4 Panzer IV's
1 x Platoon of 3 Nebelwerfers
1 x Platoon of 3 PaK40's
2 x Platoon of Panzer Grenadiers
While I had:
3 x Infantry Platoons (One was supposed to have De-frocked Priests as transport, but I forgot them!)
1 x Pioneer Platoon
1 x MMG Platoon w/ carriers
1 x Platoon of 6 pdr A/T guns (4 gun platoon)
1 x Platoon of 17 pdr A/T guns (4 gun platoon)
1 x Gun troop of 4 25 pdr guns
1 x Armoured Platoon (3 x Sherman I's and 1 x Sherman Firefly)
I had planned on using my newly painted Hawker Typhoon (priority air support) but as YD has no option to field AA at the moment I left it at home as well and went for the 17 pdr guns. A choice that would prove lucky for me I think!
I deployed my 17 pdr platoon in the field and forest on my left (top of the picture), with one of the infantry platoons ready to advance on the building to it's front.
My 25 pdr artillery platoon was in my centre for max coverage of the board and last ditch anti tank defence. On my right I placed my second infantry platoon, ready to advance into the field and form a stepping off point for my attack towards my objective (which YD had placed where the rightmost road left the table). My company commander and artillery spotter were ready to drive up and unload into the big building in the centre.
YD had placed his 2 Panzer platoons on the roads and one of his infantry platoons along the centre. His other units were still on his table edge, but not yet deployed.
We diced for first turn, which I ended up with. Everything started moving towards it's designated position.
With no shooting to do, I passed over to YD. I then read the rules on reserves, and realised I should have rolled a dice for mine in my first turn. I rolled at the same time as YD and got a 6. YD decided to bring on his Nebelwerfers, which came on in his left corner.
On my left, some of the tanks broke off the road towards the hill on my right.
|YD's PSC Panzers|
Still with few targets, my 17 pdr platoon dug in. The leftmost gun fired on the advancing Panzer IV's, but hit nothing.
My artillery spotter called in a barrage on the tanks advancing up the road on my left, managing to bail one of the tanks.
In his turn YD brought on his second infantry platoon and set it advancing up the centre towards the large field. His tanks continued their advance, on the left moving forward and engaging the 17 pdrs. With a flurry of rolls...
Being dug in didn't save my leftmost gun! First blood to YD and I started to get a little worried at how easy the gun died!
Back to my turn, and I rolled for reserves. 3 dice this time, and no reserves... My 6 pdrs unlimber and the teams push the guns forward into position supporting the infantry on my right. The infantry try to dig in (for the second time) and fail. Obviously that Norman chalk is causing issues. My infantry on the left sit tight - nothing in range takes my fancy and I figure with the Panzer's bearing down on me, the concealment and gone to ground bonus might be needed!
There's some smattering of fire, mainly against my anti tank guns, but all the shots either miss or are saved.
So onto my turn four... and I will continue the report tomorrow!