The Saturday before last I did manage to play another game of Battlegroup Overlord at the Carluke Wargames Club. Myself, Cameron and Young David played, with Cameron and myself playing the allies and YD the Germans.
This was our second game of this rules set (Cameron's first) and our first attempt at playing in 15mm using Flames of War style basing.
I went with 2 platoons of Infantry, a Forward HQ team, a timed Typhoon strike and a Sherman Crab (first time on the table for this model).
Cameron went for a US armoured list - 2 x 75mm Shermans, and one 76mm Sherman. A infantry squad in a M3 Halftrack and 2 M7 Priests. As well as a jeep mounted HQ squad. We were using reserve rules - these are a big part of the Battlegroup rules.
Highlights of the game for me were my placement and timing of the Typhoon strike. I had written it down to hit on the 5th turn and the building on the right.
Eventually the Sherman lost, but it was an interesting fight. Really shows the difference between this game and FoW. Having to observe as part of the shooting process adds an interesting element.
The game ended with YD managing to call in a Stuka strike (a random event caused by him drawing an air strike counter on one of the few times we cause him to take casualties).
The infantry casualties didn't seem to be too much of an issue in 15mm. Aided by the morale rules resulting in many of the pinned infantry squads failing morale tests and routing (lifted from the table).
All in all, another good game. Although we got smashed!