I had hoped to post this earlier in the week, following the club game last Sunday. However, I was distracted by other things and no progress was made beyond a couple of pics being posted on Facebook.
This game was put on in the hall we hire in Billingham, and this was our 3rd time at the location, which seems to be going well. On this occasion, we managed to get all our folding tables up, meaning the table size was 17.5' by 6'. I believe Dave may have plans to add another table to take it up to 20', but time will tell!
The scenario was planned by Martin and using his 28mm figures. Unfortunately as a result of my bottom being wider than I sometimes remember, I knocked a box of Martin's figures on the floor during setup. I did dash off home to get superglue and no major damage was caused, which was lucky.
Gamers comprised of myself and Dave as the Union, Ian and John as the Confederates and Martin as umpire - we were playing using rules that Martin and Matt Crump have concocted, which are a bit of a mix of bolt action and black powder. Simple, but pretty effective. Martin has outlined the scenario and such here.
On with the photos then. Union objectives were the hill we were deployed on, the church and the bridge defended by the initial Confederate brigade. We decided early on to just keep putting our brigades (of which we had three, with two independent Cavalry units) onto the hill in order to ensure we held it. The aim was to just bulldoze over the table, split the rebel army in half and grab the church.
|Martin here being both very small, and very far away. Table coverings were care of Dave, while the scenery was mustered from several people - large amounts of non desert 28mm stuff being in short supply!|
|Rebs closest to the camera defending the bridge, Union on the hill in the distance.|
|The Union position is re-enforced with another Brigade, this one with artillery.|
|Union skirmishers and some infantry take to the woods, while Rebels push up. Meanwhile Johns Brigade conduct a litter picking exercise.|
|Rebs move to secure the church. Seeing the infantry in column here, we threw one of our Cavalry regiments down the road to the right here - mainly just to throw off the deployment of this Brigade a bit.|
|Union forces advance on the Church and tho opposite table edge. Ian's units did cause some casualties but he was really unlucky with his artillery dice.|
|The third union Brigade arrives.|
|Our gamble with our Cavalry forces Ian to use his Cavalry Brigade to counter. We brought on our second regiment in support. Ian's infantry shown here have also formed line facing our Cavalry in the hamlet.|
|The Union keep on the pressure. The Flags look impressive!|
|Slightly outgunned on this flank, but Rebel units are still in column!|
|Our third Brigade moves up to put pressure on this flank.|
|Johns Brigade finally move, having completed their beautification of the area around the bridge.|
|The Union wave rolls forward|
|Our units were blocking line of fire, but we were leapfrogging them forward. Martin's rules allowed lines to pass on a successful command check.|
|Union traffic jam!|
|The Rebs start to lose the battle around the church - too many Union rifles in this area for them to stand up to the fire.|
|But Ian does start to shake out into line, and hitting my units back. Some of our first brigade units are losing effectiveness and one does break.|
|Casualties are, however, acceptable. More troops move forward to fill the gaps.|
|Little now stands in front of the main Union advance. With a couple of his Brigades broken and the Union in charge of the hill and the church, the game ends. A good laugh was had by all!|
A brave defence by the Rebels - but one of their brigades was out of the battle for much of the game, while the other three had a steamroller come towards them. Ian made some good calls, and seemed to be getting the hang of moving the blocks of troops after a few turns. But I know from playing GdB that it can take a while to get your head around deployment space from column to line, and not masking your guns, etc.
Next game we have booked at this venue is on the 2nd of June, where we are playing a 15mm WW2 game using Dave's collection. Utah beach at one end of the 17' and para landing zones/Brecourt Manor at the other, with a couple of the causeways in between. Dave has been working like a trojan getting beach defences, terrain and US infantry and Para's painted. It should be a great game!